IR-Top-5: Top 5 Apps Our Team Loves to Use

December 13th, 2013 by admin

App StoreWith Apple’s App Store approaching their one-millionth app to be released in the app store this week, we figured this would be a great opportunity to share which apps our guys’ love. The boundaries were limitless as far as games, mapping tools, news sources…whatever. If any readers have some great apps they would like to share, we want to hear about it.

Kyle Kellogg, Software Developer - – Cal - An advanced version of a calendar app tying in your system’s calendars, integrates with your contacts and navigation apps to easily add others to events or get directions to your next meeting. You can even jump directly from Cal to Uber to call a car to bring you to your next appointment.

Adam Doucette, Business Development Director - – Talkto is a messenging app that allows you to text businesses. You never need to be left on hold to find out if a place iS open or whether a store is all out of a certain product. Businesses can choose to have messages sent to text, email or live chat, making it convenient for all parties involved.

Elena Ainley, Designer, Square – Although Elena claims this may not be the most exciting of apps, she is a huge fan of the Square reader app as she describes “My friends and I seem to never carry cash, so when we’re all ordering food I can just put pizza on my card and have everyone pay me back via Square app.”

John Grden, Software Developer - NFL Fantasy Cheat Sheet (2013) – To speak to how well this app works, John is the only guy in his league that uses it and he won the league last year and is 10-3 this year.  It uses its own calculations for predicting line ups and makes news easy to sift through for your players specifically.

Jes Palmer, Project Manager – Quell Momento - This is the latest game that has caught the attention of our resident gamer Jes Palmer. Beware, this is a challenging puzzle game that is easily addictive. To sum up this game, the review from its site tells it all “Don’t know if it’s because I have an essay to do or this game is actually fun. Either ways I’m still playing!”

Where Art and Technology Meet

November 25th, 2013 by admin

This past Sunday, the Boston Globe  added some Infrared5 flare to their paper as the Sunday On the Job section profiled our own Art Director Aaron Artessa. On The Job profiles interesting careers and captures an in-depth view from the profiled participant’s eyes on how they succeed in their work. We are excited Aaron is getting some much-deserved attention as we have known for a long time his work is top-notch. Click here to access the article.Screen shot 2013-11-25 at 11.58.04 AM

Red5 Integration for Eclipse (Red5Plugin)

November 14th, 2013 by Dominick Accattato

When I started working with Red5 on a daily basis, I always wanted a better way to develop and run my Red5 applications locally. Mainly my intentions were around efficiency, but eclipse plugin development also appealed to me from a tooling perspective.

I believe it was back in 2009 when I first thought about adding Red5 development support to the Eclipse IDE. I spent about a week reading a few Eclipse development books until I felt comfortable enough to step into the Plugin perspective. From there, things progressed fairly quick although I didn’t really understand completely the best practices with generating projects and resources within that project. However, as with each open source project there is a limited amount of time in the day and it was working enough to release it to the community. I’m still not entirely happy that I chose to use Ant for the resource copying and would gladly take a look at refactoring that functionality.

My first release had support for generating not only the Red5 serverside application, but also the Flex client project. In addition, there was support for an array of open source Flash libraries including Jedai which was a Red5 application framework that encompassed both the serverside and clientside. On my second release of the plugin, I stripped Jedai as well as the other Flash library resources. I had found it was going to be a pain to manage the dependencies from within the plugin. That and we weren’t supporting Jedai anymore as an opensource framework.

Since this time, the Red5Plugin got pretty stale and I hadn’t paid much attention to it. In fact, it’s been quite a few years even though some members of the community asked for its source to be opened. It was always my goal to release the plugin, but I just needed time to clean up the code and make sure it compiled with newer versions of Eclipse. The good news is that I did in fact take the time over the past few days to clean up the project.

That said, I’ve updated some of the code to target newer versions of Eclipse. The latest update site can be found at the following URL:

In addition, and even more in line with the spirit of open source, I have placed the source code up on our Infrared5 Github account for the community to comb through. I am still very much interested in putting some TLC into the plugin and giving it some much deserved attention. I’ll think over the next few weeks about some new features and may discuss these over the project’s wiki page. In the mean time, feel free to clone the project and if you’re unfamiliar with Eclipse development, you may get the same amount of enjoyment that I got when I originally wrote the plugin. I’d love to hear from anyone who wishes to help out with some of the development and or documentation.

Go ahead and check out the new Open Source Red5 IDE


Red5 Media Server Workspace Setup Guide

November 11th, 2013 by Dominick Accattato

In the past year we’ve seen tremendous improvements in the Red5 open source project in terms of the way the code is structured and built. Previously to Red5 1.0.1, the build was performed using Ant along with dependency managed by the open source tool Ivy. However, we had seen interest growing to migrate over to Maven as our build management tool. As you may know, Maven uses convention over configuration. One side effect of using convention requires that the folder structure be modified. This is fine and it turns out that development is just as smooth with Maven as it was with Ant, given that you understand how to setup your workspace correctly. If you are a Red5 application developer, the following guide may be interesting to you, but it was really written for anyone who wishes to modify the Red5 project source code and work on the internals API’s with confidence. I categorize red5 developers into two groups:

  • Red5 Project Developers
    • Developers who check out the project source code.
    • Intend to modify the source and build custom distributions.
  • Red5 Application Developers
    • Developers who wish to build on top of the platform using the exposed red5 API’s.
    • These developers are typically developing web applications.

I’m definitely interested in writing up more documentation targeting Red5 Application Developers. However, these will come at a later date.

The main contents include:


Without further delay, please check out the entire guide here.

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IR-top-5: Favorite Beers

October 18th, 2013 by Adam Doucette


For this month’s installment of our IR-top-5, we have decided to switch our staff’s focus away from wizardry of design and development for which we are known for and hear input on another common topic of discussion around here… beer. Seeing how it is Octoberfest combined with the fact that many of the Infrared5 team see themselves as beer connoisseurs we figured this topic is appropriate. So with that, here is the IR-top-5 for favorite beers. Read the rest of this entry »

UXFest and My Talk on Second Screen Experiences

October 11th, 2013 by Chris Allen

Chris UX Fest

Last week I presented at a really well attended and inspiring conference here in Boston called UXFest run by design firm Fresh Tilled Soil. I spoke to a packed room of UX enthusiasts that were interested in what I had to say about the direction of user experiences in video games and how these designs can play out in other industries. I got quite a few requests to post my slides from the talk, but given that I tend to take the approach of one image per slide with little-to-no text, that simply wasn’t going to work. For example a slide that shows nothing but an iPhone followed by a photo of a remote controlled helicopter wouldn’t make much sense without some context. So with that, here’s a summary of my talk in blog form. Read the rest of this entry »

The benefits to working in an Agile process

October 7th, 2013 by Jes Palmer

Here at Infrared5, our team of designers and developers have dedicated a lot of effort to fine-tuning a process that works most effectively and efficiently for both the client and our team. We want to share why we feel working in an Agile process has not only been successful on our projects in the past, but also want our future clients to have an understanding of how this works in their benefit on upcoming projects. Read the rest of this entry »


An Artist’s Perspective On: From Paper to Pixels

September 25th, 2013 by Rosie

Last week Infrared5 held the first annual ‘From Paper to Pixels’ (FP2P), an art show featuring ten pairings of traditional and new media artists, working collaboratively to create one-of-a-kind interactive experiences. I had the honor of experiencing the show as both an artist involved and an employee at Infrared5.

Several months ago, Rebecca Allen told me that she had an exciting idea for a show she wanted to curate. The potential for collaboration between traditional artists and developers seemed endless. Rebecca has a unique capacity to see potential in others, and I feel that FP2P was a perfect venue for that ability. I was thrilled to be paired with Aaron Artessa, our Art Director at Infrared5. Aaron and I have had many conversations about the experience of living with chronic pain, and I knew he would be uniquely qualified to work on this project with me. After only a brief exchange about how I think of my images, Aaron created an incredible interactive experience by rendering my figure as a touch screen experience. As you push the trigger points represented by triangles on the figure, energy expands revealing its path throughout the body. The more trigger points you engage, the more agitated the figure becomes; speaking to the cognitive effects of undergoing chronic pain.

Read the rest of this entry »

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IR-top-5 Design and Development Tools

September 13th, 2013 by Adam Doucette

Here at Infrared5, we like to share our knowledge and insights on what is the latest and greatest in the world around us. We are starting a new monthly feature on the Infrared5 blog, our IR-top-5 (yeah I know…so clever). We will poll our team on certain topics and give them free rain to share their individual 2 cents on the topic. It could range from top-5 MMO games to top-5 IPA’s. To kick things off, I asked our team of Developers and Designers to share their picks for tools they are currently using which help work better. Besides pretty much getting an auto-reply from everyone with the word “BEER” in it (yes, in caps), here are what the Infrared5 team had to share about the top-5 design and development tools.

Read the rest of this entry »

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“From Paper to Pixels” interview featured on Intel blog

September 5th, 2013 by Adam Doucette

Recently our own Rebecca Allen, CEO and Creative Director at Infrared5, was featured in an interview by Wendy Boswell of Intel to discuss perceptual computing and the upcoming From Paper to Pixels event. Also featured in the post are two of the artists participating in this year’s event Anna Kristina Goransson and Rob Gonsalves. Follow the link and stay tuned for more details regarding the event, which will be held on September 21 & 22 here at the Infrared5 offices from the hours of 11:00 – 6:00.

Check out what Rebecca had to say!

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