The Future of UX – The Convergence of Mobile and Web

June 25th, 2010 by Chris Allen

The convergence of mobile and the web is a topic that we’ve been giving a lot of thought to lately here at Infrared5.That is in part because we do development both for RIAs and games in the web browser, as well as for smart-phone devices like iPhone, iPad and Android, but of course this is also because we’ve created a new SDK to allow developers to control an experience residing in a browser using their mobile device. For those that haven’t seen it yet, it’s called Brass Monkey.
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Brass Monkey & Star Wars: Trench Run 2.0 at E3

June 21st, 2010 by Mike Oldham

Time Magazine’s Techland writer Peter Ha caught up with Chris Allen at the E3 Conference to discuss the unreleased version of Star Wars: Trench Run and Infrared5′s latest product, Brass Monkey.

The new version of the Trench Run is set to launch in the coming weeks, and the Brass Monkey iPhone game controller is going to blow your mind. Brass Monkey allows users to control web based experiences (Flash & Unity3D) with their smart phones (iPhone & Android) to create a highly immersive gaming experience. By bridging the gap between mobile and web based gaming, Infrared5 has essentially created a experience similar to the Wii, but without the need for a console. Brass Monkey can connect multiple devices simultaneously and works over the WiFi network. Although the technology has its obvious connections to the gaming industry, it also has a multitude of other implementations, i.e. education, medical, interactive billboards, etc.
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Star Wars: Trench Run – The Inspriation Behind The Game

June 11th, 2010 by Mike Oldham

Intro:

If you’ve ever met John Grden, you’ve probably have discussed Star Wars in some form. Despite his love for the Star Wars series, his dislike for Ewoks has become a popular discussion topic amongst our team and a great way to bust his chops if needed. John has been programming for over a decade and has built everything from games to RIAs and collaboration tools for a variety of projects and clients. John has also supported and contributed to the Open Source Projects Red5 and Papervision3D. We love John for many reasons, but mainly just because he rocks’. As part of this Q&A series, we got a chance to peak inside John’s brain and figure out where this unhealthy addiction for Star Wars began.
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Flex 4

June 7th, 2010 by Mike Oldham

Intro:

Simply put, Todd is a Flex and AIR guru. He has written three books on the topic – most recently the Flex 4 Cookbook (in stores now!). Todd has been working with Flex since its early days and he’s always ready to take on extremely complex projects. When he’s not coding, he collects and digitizes old vinyl and enjoys riding his bike to work. We finally cornered Todd earlier this month to ask him some questions about the Flex 4 release and his thoughts on the future of the technology.

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Welcome to the Official Infrared5 Blog!

June 7th, 2010 by Mike Oldham

It’s been a long time coming, but we’ve finally made it.

We’ll be posting our thoughts on some of the latest technology, innovative applications and all the things that we find interesting and exciting. Read the rest of this entry »