Kiwi Katapult Revenge Case Study by Intel

July 29th, 2013 by Adam Doucette

Earlier this year, Intel invited Infrared5 to compete in its Ultimate Coder Challenge: Going Perceptual, a groundbreaking contest that provided participants with an Ultrabook device, Creative Interactive Gesture Camera development kits, a still-evolving perceptual computing SDK, and all of the support possible for letting their imaginations run rampant. With its focus on sensor-based input, using Brass Monkey technology seemed a natural complement to perceptual computing, but the question surfaced of how to mesh the two. William Van Winkle recounts the story our team experienced in this challenging but fulfilling opportunity. As always, we welcome all questions and feedback. Enjoy!

http://software.intel.com/en-us/articles/infrared5-case-study

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From Paper to Pixels – An Interview With Infrared5 Art Director Aaron Artessa

July 17th, 2013 by Adam Doucette

Aaron Artessa is our Art Director here at Infrared5 and has taken on the task of working with one of the artists participating in the From Paper to Pixels showcase happening in Jamaica Plain this Fall (see past blog post with more about the event here). Aaron has been paired with traditional Artist Aaron North to bring his characters to life. I recently sat down with our Art Director to learn a little more about the project.

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What our team at Infrared5 is watching in emerging technology?

July 10th, 2013 by Adam Doucette

Here at Infrared5, we know we have one of the best development teams in the business. Our team of designers and developers know the ins and outs of (and have even written textbooks on) programs like Flash, Red5, Unity, and many other programs we use on a daily basis. But being in an industry where technology changes often and quickly, our team realizes they have chosen careers that require lifelong learning and understand the need for adapting to new technologies constantly. This past week I decided to ask some of our team members what technology they are keeping their eyes on and are excited to learn more about.

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Trajectory of a Basketball in Unity3D

July 2nd, 2013 by Steff Kelsey

This post discusses targeting projectiles with Unity3D. The main applications of targeting projectiles using physics are sports simulations (basketball, golf, etc) and anything where you want to launch something into a world with gravity and have it hit the desired target.

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