IR-top-5 Design and Development Tools

September 13th, 2013 by Adam Doucette

Here at Infrared5, we like to share our knowledge and insights on what is the latest and greatest in the world around us. We are starting a new monthly feature on the Infrared5 blog, our IR-top-5 (yeah I know…so clever). We will poll our team on certain topics and give them free rain to share their individual 2 cents on the topic. It could range from top-5 MMO games to top-5 IPA’s. To kick things off, I asked our team of Developers and Designers to share their picks for tools they are currently using which help work better. Besides pretty much getting an auto-reply from everyone with the word “BEER” in it (yes, in caps), here are what the Infrared5 team had to share about the top-5 design and development tools.

SuperPNG - Our design super-powers (Elena Ainley and Aaron Artessa), were both emphatic about how much they have been enjoying SuperPNG lately. This is a free Photoshop plug-in which is heavily liked as a result of making crisp transparent PNG files.

uniSWF – Being a self-described “Old Flash Developer”, John Grden speaks highly of uniSWF as it makes 2D animations and GUI hundreds of times easier for Unity3D development.

Tmux – Senior Developer Todd Anderson said he and others are finding Tmux is one tool that has really helped with productivity lately. Tmux is a terminal multiplexer allowing the user to move from project to project without having to juggle multiple terminal windows around.

xScope – Our newest addition to the Infrared5 development team Brian Connatser shared that he finds xScope has been helpful and getting a lot of use out of him lately. xScope is a powerful set of tools that make developers’ lives easier by measuring and inspecting for front end development.

Package Control – shared by Developer Kyle Kellogg, Package Control is a tool that only works for Sublime Text 2, his preferred editor when he can help it (which means for everything but iOS development). It allows you to quickly find, install, manage, and use extensions and other, smaller tools from the built-in command line tool in Sublime Text 2. “It’s allowed me to completely replace MonoDevelop for Unity development as well as doing a bunch of other neat stuff, like previewing Github friendly markdown pages before I push them.”

If you have questions, feedback, or other tools you feel should have cracked our top-5, please share in the comments section below.

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