Big Games, Great Prices

September 30th, 2010 by Mike Oldham

For those of you who haven’t experienced the awesomeness of Star Wars:Trench Run, it’s on sales now in the App Store for $1.99 (originally $4.99). Don’t forget to download the Brass Monkey controller (in-app purchase) for a truly unique gaming experience that will blow your mind!

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FITC Mobile 2010

September 3rd, 2010 by Mike Oldham

FITC Mobile 2010

Back for its second year, FITC Mobile is one of the only events covering all aspects of mobile content development – jam-packed with presentations, demonstrations, and panel discussions. With some of the most interesting and engaging presenters from around the world, FITC Mobile is two days and nights that will leave you inspired, energized and awed!

This year Infrared5′s CEO, Chris Allen, will present the new cutting edge Brass Monkey SDK for creating cross platform experiences. Chris will open your eyes to the possibilities and how Brass Monkey fits into the convergence of mobile and web.

Don’t miss out on an outstanding lineup of speakers and sessions and buy your tickets before it’s too late. It’s going to be another great conference and I hope to see you all there! Be sure to register with the discount code: infrared5 for $50 off.

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7 Key Ingredients for Designing Addictive Games

August 27th, 2010 by Chris Allen

As we are a small company, we often wear many hats here at Infrared5. While I’m the CEO, I often play the role of Software Architect, Salesman, IT Support Person and even Dishwasher from time to time. Another role that I end up doing, or at least assisting in, is that of a Game Designer. Game Design is an art form unto itself, and involves the ability to know intuitively what’s going to be fun, and perhaps more important, figure out what’s addictive. I’ve been giving a lot of thought to the addiction of games lately, as I find it a very interesting subject, and is at the core of making the best games possible for our customers.
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Trailer: Star Wars Trench Run 2.0

August 4th, 2010 by Mike Oldham

Star Wars: Trench Run 2.0 Trailer from THQ Wireless on Vimeo.

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Star Wars: Trench Run 2.0 & Brass Monkey Launch

July 21st, 2010 by Mike Oldham

Many of you may have gotten small tastes of Star Wars: Trench Run 2.0 and the Brass Monkey game controller from recent videos and articles. It’s literally been months of anticipation, but the moment we’ve been waiting for has finally arrived. We are pleased to announce that Trench Run 2.0 and the Brass Money controller have finally gone live in the iTunes store and on
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Brass Monkey Interview with Boston Innovation’s Kyle Psaty

July 7th, 2010 by Mike Oldham

Big thanks to Kyle for coming out and putting together this great video! Check out BostonInnovation for more information on local start-ups.
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The Future of UX – The Convergence of Mobile and Web

June 25th, 2010 by Chris Allen

The convergence of mobile and the web is a topic that we’ve been giving a lot of thought to lately here at Infrared5.That is in part because we do development both for RIAs and games in the web browser, as well as for smart-phone devices like iPhone, iPad and Android, but of course this is also because we’ve created a new SDK to allow developers to control an experience residing in a browser using their mobile device. For those that haven’t seen it yet, it’s called Brass Monkey.
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Brass Monkey & Star Wars: Trench Run 2.0 at E3

June 21st, 2010 by Mike Oldham

Time Magazine’s Techland writer Peter Ha caught up with Chris Allen at the E3 Conference to discuss the unreleased version of Star Wars: Trench Run and Infrared5′s latest product, Brass Monkey.

The new version of the Trench Run is set to launch in the coming weeks, and the Brass Monkey iPhone game controller is going to blow your mind. Brass Monkey allows users to control web based experiences (Flash & Unity3D) with their smart phones (iPhone & Android) to create a highly immersive gaming experience. By bridging the gap between mobile and web based gaming, Infrared5 has essentially created a experience similar to the Wii, but without the need for a console. Brass Monkey can connect multiple devices simultaneously and works over the WiFi network. Although the technology has its obvious connections to the gaming industry, it also has a multitude of other implementations, i.e. education, medical, interactive billboards, etc.
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Star Wars: Trench Run – The Inspriation Behind The Game

June 11th, 2010 by Mike Oldham


If you’ve ever met John Grden, you’ve probably have discussed Star Wars in some form. Despite his love for the Star Wars series, his dislike for Ewoks has become a popular discussion topic amongst our team and a great way to bust his chops if needed. John has been programming for over a decade and has built everything from games to RIAs and collaboration tools for a variety of projects and clients. John has also supported and contributed to the Open Source Projects Red5 and Papervision3D. We love John for many reasons, but mainly just because he rocks’. As part of this Q&A series, we got a chance to peak inside John’s brain and figure out where this unhealthy addiction for Star Wars began.
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