7 Key Ingredients for Designing Addictive Games

August 27th, 2010 by Chris Allen

As we are a small company, we often wear many hats here at Infrared5. While I’m the CEO, I often play the role of Software Architect, Salesman, IT Support Person and even Dishwasher from time to time. Another role that I end up doing, or at least assisting in, is that of a Game Designer. Game Design is an art form unto itself, and involves the ability to know intuitively what’s going to be fun, and perhaps more important, figure out what’s addictive. I’ve been giving a lot of thought to the addiction of games lately, as I find it a very interesting subject, and is at the core of making the best games possible for our customers.
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