October 5th, 2012 by Elliott Mitchell
At Infrared5, we are continuously seeking ways to improve the quality of our craft while increasing our efficiency in developing games for our clients. Our Unity engineers and creatives are ninjas, masters of their trade, and yet there are situations when leveraging the Unity’s Asset Store is extremely advantageous. Why reinvent the wheel by creating extra custom tools when there are relatively inexpensive, pre-existing tools in the Asset Store? GameDraw, by Mixed Dimensions, is one of those indispensable tools available on the Unity Asset Store.
I had the pleasure of evaluating a few pre-release builds of GameDraw after meeting the Mixed Dimensions team at GDC 2012 and more recently at Unite 2012. I was super impressed on both occasions. As stated by Mixed Dimensions, ‘The purpose of GameDraw is to make the life of designers easier by giving them possibilities inside Unity itself and cutting down time and cost.’’ GameDraw is not exactly a single tool, perhaps better described as an expansive suite of 3D tools for the Unity Editor. Within GameDraw, one can actually manipulate pre-existing models, create new 3D assets, optimize 3D assets and a whole lot more.
Key Features Are:
Polygonal Modeling, Sculpting, Generation and Optimization Tools
Each of these features individually are worth the cost of GameDraw on the Asset Store. Drilling down deeper, GameDraw offers much more. It’s pretty amazing to see the degree of power GameDraw unleashes in the Unity Editor, offering features such as:
Mesh Editing ( Vertex, Edge, Triangle, Element)
Mesh manipulation functions (Extrude, Weld, Subdivide, Delete, Smooth,…etc)
Assigning new Materials
Primitives (25 basic model)
Node based mesh generation
2D tools (Geometry painting, 2D to 3D image tracing)
Character customizer (NEXT UPDATE V 0,87)
City Generator (NEXT UPDATE V 0.87)
Warehouse “hundreds of free assets” (NEXT UPDATE V 0.87)
As a Beta product, GameDraw is slightly more functional on the PC than the Mac computers at the moment. Even though I primarily use a Mac in my daily routine, I was very impressed with GameDraw’s functionality on the Mac.
Being a hardcore Maya artist, I can’t see GameDraw eliminating my need for Maya anytime soon. I use Maya for more than creating Unity assets. However, I happily purchased the GameDraw from the Asset Store and use it on projects. I see a significant number of instances when I want the ability to make changes to models, create new models, generate a cities, animate morph targets…all within Unity. For any of these tasks alone, GameDraw is a must have and very worth the cost.
Co-Founder Boston Unity Group
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